Project Overview :
Gobelins Grimoires et gros Bobos is a multiplayer game prototype developed in Unreal Engine over 10 days. Built using the Spacewar Steam servers, the game allows up to 30 players to engage in epic battles as goblin mages. Each player can choose between various spells and abilities, fighting on a dynamic map that features a real-time minimap for tactical movement. The core of the experience is fast-paced magical combat, designed for teamwork and chaotic fun with friends.
Skills :
Unreal Engine (Blueprints)
Multiplayer networking with Steam servers
Real-time minimap implementation
Gameplay balance for large-scale battles
Spell design and integration
Rapid prototyping




