Projet Overview :
Soraimu is an advanced physics-based game developed in Unreal Engine, completed in just 10 days. In this unique parkour experience, you control a slime character navigating the vibrant streets of Tokyo. The gameplay focuses on dynamic movement, your slime can stick to walls, swing from vines, shoot projectiles, split into numerous mini slimes that follow you everywhere, and harness aerial currents to traverse the environment. The game showcases a fully adaptive material system that responds to different surfaces and utilizes procedural content generation (PCG) on Splines for varied and immersive level design.
Skills :
Unreal Engine rapid prototyping
Advanced physics simulation and gameplay programming
Wall sticking, vine swinging, aerial current movement mechanics
Projectile mechanics
Character multiplication/following logic (mini slimes)
Adaptive material development
Procedural content generation (PCG) on Splines
Efficient development pipeline (completed in 10 days)




