Project Overview :

Trigger at Twilight is my response to a third-year Unity project, where we were given full creative freedom for one week to design a game we truly enjoyed (and that would also appeal to our instructor). Due to a concurrent Game Jam for TapNation, I was only able to dedicate five days to development, but this experience proved invaluable for my growth as an independent developer.

The result is a Western-themed first-person shooter, in which the player must shoot at a ghost that randomly appears every five seconds across a semi-open map while collecting pumpkins scattered throughout the environment. The ghost’s position can be identified using a crosshair system inspired by the “Haedir” mechanic from Middle Earth: Shadow of War.

Skills Developed:

Comprehensive game design for an original concept

  • Level design for a semi-open map

  • Design and implementation of shooting and movement mechanics

  • Creation of user interfaces (HUD, menus)

Links :

GitHub repository

Game Design Document

Instructor's LinkedIn

Plugin

Twitch StreamSync

Plugin

Twitch StreamSync

Unreal

Soraimu

Unreal

Soraimu

Unreal

Gobelins Grimoires et gros Bobos

Unreal

Gobelins Grimoires et gros Bobos

Plugin

Twitch StreamSync

Unreal

Soraimu

©2024 Adrien Patte. All Right Reserved

©2024 Adrien Patte. All Right Reserved

©2024 Adrien Patte. All Right Reserved

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